Jeux Vidéo

Former Elder Scrolls writer Kurt Kuhlmann is ‘100% convinced’ a load-bearing bit of series lore was inspired by a typo

Speaking on the FRVR Podcast last week, former Bethesda writer and designer Kurt Kuhlmann was asked about the concept of « Dragon Breaks« —time getting all weird on account of magic and stuff⁠—in Elder Scrolls lore. The biggest Dragon Break as far as Elder Scrolls fans are concerned: « The Warp in the West, » the series’ post-facto determination that every ending of The Elder Scrolls Chapter 2: Daggerfall happened at the same time. On account of magic and stuff, you see.

I love this story: Simple serendipity, a workplace oopsie, accidentally setting in motion the continuity and story beats of a billion-dollar franchise. Kirkbride is memetically famous among Elder Scrolls fans as a boundary-pushing loremaster who added a lot of weird flavor to Morrowind, so his affinity for the timey-wimey, fucky-wucky potential of the Dragon Break absolutely scans.

As far as I can tell, it doesn’t seem like the series timeline Kuhlmann mentioned was ever publicly available⁠—this must have been an internal lore bible sort of thing. While TES Arena and Daggerfall designer Ted Peterson would write the in-game book, « The Warp in the West, » for Oblivion, Kirkbride and Kuhlmann appear to have introduced the concept in Morrowind with the books « Where Were You When the Dragon Broke » and « Dragon Break Re-Examined » respectively.

Kuhlmann noted in the podcast that he attempted to introduce more grounded, historiographic ambiguity with his treatment: What if the confusion was a matter of bias, transcription, and record-keeping, rather than metaphysical forces? Of course, Dragon Break Re-Examined also deliberately references events in Morrowind’s future as the past, implying the skeptical book itself is yet another example of timey-wimey shenanigans⁠. An all-timer bit, for my money.

Elder Scrolls aside, the problem of preserving and representing RPG choice across multiple games in a series is something no studio has managed to fully « solve, » if such a thing is even possible. I’ve always appreciated Bethesda’s « fuck it, we ball » approach to the continuity with stuff like The Warp in the West. See also how Larian’s Divinity: Original Sin 2 almost completely contradicts the story of Divinity 2: Ego Draconis (sans Original Sin) from eight years prior. I love RPGs so much, man.

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Source originale : www.pcgamer.com ↗
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