Tech

Long-lost horror gaming cult classic P.T. gets a much-needed PC port

For over a decade now, the only « official » way to play Hideo Kojima’s cult classic, P.T.—the long-discontinued « playable trailer » for Kojima’s canceled « Silent Hills » project—has been via one of the increasingly rare PlayStation 4s that previously downloaded a copy during its monthslong availability window. Now, though, one coder is helping to preserve the game with a porting tool that builds a playable x86 PC executable from the original PS4 files.

Coder Lorean Xavier said he was inspired to work on the « P.T. for PC » project « because P.T. deserved to keep existing somewhere other than on consoles that still have it installed. » The open source porting effort rebuilds the P.T. engine in C++ and Vulkan, using the original files from the PS4 game to re-create « every level, model, texture, sound, script and cutscene, » according to its GitHub listing. That means players without their own legitimate decrypted copy of the original P.T. will have to track one down in order to generate a playable PC version.

The reliance on real P.T. files makes this port more authentic than previous hobbyist efforts to re-create the look and feel of P.T. for a PC audience. And while PS4 emulators recently reached a point where they could run P.T. completely, this native port also sports extra features, like upscaling and frame-generation, a camera mode, experimental third-person and VR support, and a « museum » section where you can look at and listen to in-game assets (including « unused content »).

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Source originale : arstechnica.com ↗
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