Jeux Vidéo

Lies of P studio reveals name change and hypes up sequel: ‘My goal has been to create the world’s greatest action game.’

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Lies of P studio Nough, formerly Round8, has released a 16-minute mini documentary about its culture and work on the Lies of P series, including development anecdotes and talk of the developers’ ambitions for Lies of P’s in-production sequel.

But first, the name change: According to the video description, Nough is « upholding the development philosophy of Round8 Studio and operating under the motto ‘Games by Gamers.' »

It’s not entirely clear to me whether Nough is a full rebrand of Round8, or rather spun off from the original company, itself a subsidiary of publisher Neowiz. The end result is the same as far as we’re concerned, I think: The people who made Lies of P are Nough now, a portmanteau of « Not Enough. » Neat.

The studio is still tight lipped about the Lies of P sequel, which we know is in full production, but has yet to get a formal reveal or even name. The Nough devs were very open about their ambitions to make a bigger, better game, though.

« From the very start, my goal has been to create the world’s greatest action game, » said combat director Lee Jeonghyeon. « And we’re getting there, one step at a time. »

Overall director Choi Jiwon said that the team wants to match the passion they brought to Lies of P, and make a game they’d like to play. « The players can always tell, » Choi said. « As a gamer myself, I know they can tell when a game has been made with real dedication. »

Choi concluded the video by calling on fans to trust the process. « We’re giving everything we have to make it the best it can be, » said Choi. « So please wait just a little bit longer. We won’t let you down. I promise. »

A big portion of the video’s runtime was dedicated to the unique way Nough tested Lies of P and Overture, and continues to test the unnamed sequel. Choi streams a playtest of the game to the company at major milestones, showing how it’s coming together.

More periodically, Nough has a « Game Day » where the entire studio puts aside regular work to play as much of the current build as possible, then fills a survey about the experience. According to the documentary, this feedback resulted in Lies of P’s difficulty modes, as well as major cuts and a story shift on Overture.

This approach seems to be working out. While PCG news writer Lincoln Carpenter liked but didn’t love Lies of P in his 74% review, I’ve heard nothing but good things about the Overture expansion. News writer Harvey Randall is putting his faith in Lies of P 2 sight unseen based on the strength of Overture.

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