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Star Wars Zero Company released in late August to great reviews, but its launch was bittersweet, as a large chunk of developer Bit Reactor’s staff was furloughed, unsure if they would be returning to work. For at least a portion of them, however, that uncertainty is over, as they’re back at the studio.
Speaking to Game File, Bit Reactor CEO Greg Foertsch said the studio had « started the process of returning more of our team back to work » but stopped short of giving specific percentages or figures. Game File’s sources said the headcount following this return is more than half of what is was pre-furlough, but it’s unclear when or if more staff will return in the future. A lawsuit involving Foertsch and co-founder Alison Kelly is currently ongoing, as well.
Games in genres as niche as turn-based tactics can sometimes struggle to make a major impact, but Star Wars Zero Company is about as good as these games get. Alongside a surprisingly approachable prequel-era story, the game mixes classic XCOM-style combat with some unique Star Wars twists, like force-pulling enemies out of cover so they can be obliterated by your blasters.
In our Star Wars Zero Company review, Steve Watts called it « the next great evolution of the genre. » For a different twist on Star Wars once you’re finished with Zero Company, you can now grab the excellent Star Wars Galactic Racer, as well.